Pages: [1] |
1. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Maximize button on UI windows Keywords: UI, User Interface, Market, Inventory Note: Add a button to maximize UI windows where appropriate. Particularly for market and inventory, but other windows would be good.
- by Malcom Dax - at 2013.07.15 12:16:00
|
2. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
CCP Masterplan wrote: Malcom Dax wrote: ... stuff about fleets and cans. This used to be an issue, but it got fixed over the summer as part of the first phase of the crimewatch work. Now the can is tagged with the owner, corp and fleet at...
- by Malcom Dax - at 2012.10.04 20:04:00
|
3. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Nice blog. I have one situation that I'm curious about regarding containers and fleets when someone disconnects or leaves fleet (apologies if it has already come up - I don't have time to read the whole thread). The entry for container access leg...
- by Malcom Dax - at 2012.10.04 18:51:00
|
4. Sticky:New dev blog: Corporation Forums on the EVE Forums! - in EVE Information Portal [original thread]
It would be really useful to know a rough date for when (if?) this will be released. Our 'out-of-game' corp forum broke (no back-up either ) 2 days before we were supposed to have 'in-game' corp forums and we were going to switch to those. Now we...
- by Malcom Dax - at 2012.03.05 12:15:00
|
5. Sticky:New dev blog: Team Security - Banning Bad Guys and also Bad Guys - in EVE Information Portal [original thread]
CCP Sreegs wrote: Endeavour Starfleet wrote: Can we keep this topic about real solutions about botting instead of it becoming another "Nerf teh local" silly topic. Botting is a different matter than you not being able to get that juicy kill ...
- by Malcom Dax - at 2012.03.02 11:24:00
|
6. Sticky:New dev blog: Dude, where's my Erebus? - in EVE Information Portal [original thread]
Extra search terms and parameters are always nice. But the usability in this implementation is terribad. The way you have to type all the search parameters is seriously going to hinder its usage and there will be a lot of people that don't know yo...
- by Malcom Dax - at 2011.12.01 17:09:00
|
7. Sticky:New dev blog: Corp locations > bookmarks in cans - in EVE Information Portal [original thread]
This will make lots of peoples lives much much easier. Win!
- by Malcom Dax - at 2011.11.22 16:40:00
|
8. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
That's true. I'd not really differentiated between me and my character. I think I've played eve for too long
- by Malcom Dax - at 2011.11.20 10:54:00
|
9. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Evenus Battuta wrote: Since the bottleneck of bandwidth is totally on server side, maybe you can try some P2P structure to exchange trivial messages only about graphical performance, in this case, hit/miss messages. The load is huge for the s...
- by Malcom Dax - at 2011.11.20 10:26:00
|
10. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Abdiel Kavash wrote: I don't care about the ratio of hit/miss. I'm not going to stare at someone for a few minutes, watching him get shot at, to determine that approximately 60% of those shots actually mised. I want to see that the last three ...
- by Malcom Dax - at 2011.11.18 17:37:00
|
11. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
For showing other ships hit/miss would it be possible to calculate the % chance to hit of all the ships in the fight client side? Hits and misses could then be simulated on the client in accordance with this percentage. The client knows the posit...
- by Malcom Dax - at 2011.11.18 17:01:00
|
12. Sticky:New dev blog: A letter to the followers of EVE - in EVE Information Portal [original thread]
That was a good read. I respect a man that can publically say 'I was wrong' like that. It'll be interesting to see the game evolve over the next 12 months.
- by Malcom Dax - at 2011.10.05 22:48:00
|
13. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Tedric wrote: I would like to see this information before i commit myself to starting the 'jump in process'. Hadn't thought of that. Now you bring it up, I agree. Tedric wrote: If a system is under heavy time dilation, would it be sens...
- by Malcom Dax - at 2011.10.01 17:12:00
|
14. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Akira Zendragon wrote: Veritas, I'd just like to give some serious kudos for this. Being a developer, I find this is quite an elegant solution to the issue of graceful degradation. Bit of a stroke of genius, IMHO. As to the "more hardware" ap...
- by Malcom Dax - at 2011.10.01 15:54:00
|
15. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Playing devil's advocate here: what about bigger/better servers? Although I was under the impression that the Eve servers are already pretty top-end. Is there any information out there that talks about Eve's servers?
- by Malcom Dax - at 2011.10.01 14:46:00
|
16. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
Not sure if this has been asked before, but in one of the videos thats been posted time gets stopped showing that this is possible. In reality, what is the most that time will dilate to? Will it slow-down as much as it has to in order to cope or i...
- by Malcom Dax - at 2011.10.01 11:56:00
|
17. Sticky:New Dev Blog: Time Dilation Video Demo - in EVE Information Portal [original thread]
I approve of this product and/or service. I'll add my voice to the 'dont-slow-down-the-UI' crowd though. For what its worth, I dont mind the targeting spinny-triangly-square thing rotating slower, but it would be better if the camera and everyt...
- by Malcom Dax - at 2011.09.30 22:12:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |